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<title>{non-gerrit}/qt-labs/wolfenqt.git/mazescene.cpp, branch master</title>
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<entry>
<title>Also call updateRenderer() to get SmoothPixmapTransform.</title>
<updated>2010-09-02T10:37:22+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>samuel.rodal@nokia.com</email>
</author>
<published>2010-09-02T10:37:22+00:00</published>
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<entry>
<title>Only toggle to a QGLWidget if not using an OpenGL based graphics system.</title>
<updated>2010-09-02T10:32:16+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>samuel.rodal@nokia.com</email>
</author>
<published>2010-09-02T10:32:16+00:00</published>
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<entry>
<title>Relicensing as BSD</title>
<updated>2010-05-06T17:35:55+00:00</updated>
<author>
<name>Donald Carr</name>
<email>donald.carr@nokia.com</email>
</author>
<published>2010-05-06T17:21:55+00:00</published>
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<entry>
<title>Adjust wolfenqt to use QGraphicsWebView</title>
<updated>2010-05-06T16:55:50+00:00</updated>
<author>
<name>Donald Carr</name>
<email>donald.carr@nokia.com</email>
</author>
<published>2010-05-06T16:55:50+00:00</published>
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<entry>
<title>Fixed compilation after API changes in Qt 4.6 trunk.</title>
<updated>2009-11-12T16:24:33+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-11-12T16:23:55+00:00</published>
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<entry>
<title>Added missing include to fix compilation.</title>
<updated>2009-10-09T15:15:44+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-09T15:15:44+00:00</published>
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<entry>
<title>Implemented hidden surface removal for projected items.</title>
<updated>2009-10-09T15:13:55+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-09T15:12:33+00:00</published>
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This speeds things up a bit by not painting walls / items that are
completely hidden behind other walls.
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This speeds things up a bit by not painting walls / items that are
completely hidden behind other walls.
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</entry>
<entry>
<title>Removed all but one web view to improve start-up performance.</title>
<updated>2009-10-02T11:06:39+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-02T11:06:39+00:00</published>
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<entry>
<title>Changed walking indicator to show status instead of action.</title>
<updated>2009-10-01T16:40:04+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-01T16:40:04+00:00</published>
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<entry>
<title>Port to Qt 4.6 etc...</title>
<updated>2009-10-01T16:31:27+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-01T16:28:48+00:00</published>
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<id>180996ae0031c3eb47079d5d9a11e32c81f91faa</id>
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Ported to use Qt 4.6's matrix and vector classes, as well as using
QGLShaderProgram to make the OpenGL rendering code work both on desktop
OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm).

Also added auto-walk toggler to improve navigation on a touchscreen
device.
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Ported to use Qt 4.6's matrix and vector classes, as well as using
QGLShaderProgram to make the OpenGL rendering code work both on desktop
OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm).

Also added auto-walk toggler to improve navigation on a touchscreen
device.
</pre>
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